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Tomorrow, and Tomorrow, and Tomorrow

Audiobook
0 of 10 copies available
Wait time: At least 6 months
0 of 10 copies available
Wait time: At least 6 months

Brought to you by Penguin.
THE MILLION-COPY BESTSELLING PHENOMENON
This is the story of Sam and Sadie. It's not a romance, but it is about love.

When Sam catches sight of Sadie at a crowded train station one morning he is catapulted straight back to childhood, and the hours they spent immersed in playing games.
Their spark is instantly reignited and sets off a creative collaboration that will make them superstars. It is the 90s, and anything is possible.
What comes next is a decades-long tale of friendship and rivalry, fame and art, betrayal and tragedy, perfect worlds and imperfect ones. And, above all, our need to connect: to be loved and to love.
'Exhilarating, timely and emotive' GUARDIAN
'I devoured it. So enjoyable' ZADIE SMITH
'Love, friendship and betrayal...gorgeous' SUNDAY TELEGRAPH
© 2022 Gabrielle Zevin (P)2022 Penguin Audio

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    • Publisher's Weekly

      Starred review from April 18, 2022
      Zevin (Young Jane Young) returns with an exhilarating epic of friendship, grief, and computer game development. In 1986, Sadie Green, 11, visits a children’s hospital where her sister is recovering from cancer. There, she befriends another patient, a 12-year-old Korean Jewish boy named Sam Masur, who has a badly injured foot, and the two bond over their love for video games. Their friendship ruptures, however, after Sam discovers Sadie’s been tallying the visits to fulfill her bat mitzvah service. Years later, they reconnect while attending college in Boston. Sam is wowed by a game Sadie developed, called Solution. In it, a player who doesn’t ask questions will unknowingly build a widget for the Third Reich, thus forcing the player to reflect on the impact of their moral choices. He proposes they design a game together, and relying on help from his charming, wealthy Japanese Korean roommate, Marx, and Sadie’s instructor cum abusive lover, Dov, they score a massive hit with Ichigo, inspired by The Tempest. In 2004, their virtual world-builder Mapletown allows for same-sex marriages, drawing ire from conservatives, and a violent turn upends everything for Sam and Sadie. Zevin layers the narrative with her characters’ wrenching emotional wounds as their relationships wax and wane, including Sadie’s resentment about sexism in gaming, Sam’s loss of his mother, and his foot amputation. Even more impressive are the visionary and transgressive games (another, a shooter, is based on the poems of Emily Dickinson). This is a one-of-a-kind achievement. Agent: Doug Stewart, Sterling Lord Literistic.

    • AudioFile Magazine
      Jennifer Kim's narration shows an understanding of how relaxed pacing can lead to poignancy. Kim portrays three young gaming geniuses, Sadie, Sam and Marx. Gradually, she reveals their relationships as she powerfully expresses how talent and collaboration yield success--but not without trials. Sadie feels unrecognized, and Sam is traumatized by the accident that caused his mother's death and his own shattered foot. Marx is likened to a minor NPC, nonplayable game character, until Julian Cihi delivers a short second-person section from Marx's point of view. His voice is soft, distant, and dreamy as the hero hovers between life and death. This novel's meaningful metaphors are one more facet of the audio that will be loved by gamers and non-gamers alike. S.W. Winner of AudioFile Earphones Award © AudioFile 2022, Portland, Maine

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