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Codex

Audiobook
1 of 1 copy available
1 of 1 copy available

A LONG-LOST LIBRARY. A PRICELESS MANUSCRIPT. A DEADLY SECRET...

About to depart on his first vacation in years, Edward Wozny, a hot-shot young banker, is sent to help one of his firms most important and mysterious clients. When asked to un-crate and organise a personal library of rare books, Edward's indignation turns to intrigue as he realises that among the volumes there may be hidden a unique medieval codex, a treasure kept sealed away for many years and for many reasons.

Edward's intrigue becomes an obsession that only deepens as friends draw him into a peculiar and addictive computer game, as mystifying parallels between the game's virtual reality and the legend of the codex emerge...

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    • Publisher's Weekly

      February 9, 2004
      A young investment banker burrows deep into a labyrinthine world of computer games and literary riddles in this captivating thriller by Time
      book critic Grossman (Warp
      ). On a two-week vacation before he heads for a new post in London, 25-year-old golden boy Edward Wozny volunteers his services to the Wents, the duchess and duke of Bowmry, two of the firm's biggest clients. Since he assumes they require his financial expertise, he is exasperated—and then intrigued—to discover they wish him to catalogue a collection of ancient books in the attic of their New York apartment. Captivated by the library of rare manuscripts, Edward finds himself oddly content in this mystifying world of words. A special request adds extra urgency to the assignment: he is asked to find a possibly mythical codex by 14th-century monk Gervase of Langford, A Viage to the Contree of the Cimmerians
      . Most scholars believe that the text—which predicts the coming of the apocalypse and may conceal Went family secrets—never existed, and that view is shared by Margaret Napier, a hard-nosed graduate student whom Edward enlists to aid him in his daunting task. Fixated on locating the codex, Edward becomes equally preoccupied with MOMUS, an intricate, frighteningly vivid computer game. Cyberworld and real world are more connected than Edward realizes, and he gradually discovers that the game is intimately related to his literary sleuthing. A trip to England and a well-orchestrated final twist bring this intelligent, enjoyable novel to a fittingly understated conclusion. Author appearances in Boston, New York and Washington, D.C.

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  • English

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