Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

The Doomspell

Audiobook
1 of 1 copy available
1 of 1 copy available

The first volume in Cliff McNish's bestselling debut trilogy. In a blaze of light, rush of wind and scrabble of claws, Rachel and Eric are ripped through the wall and hurtled on to another world. Like thousands of other children before them, they have been snatched away by the Witch. But this time the Witch has met her match. Rachel discovers that she has extraordinary gifts: she can transform herself into a feather, or fly on an owl's back, just as the Witch can. The Witch is excited she has found someone to use for her own evil purposes. But for the Witch's victims, Rachel is their only hope.

  • Creators

  • Series

  • Publisher

  • Release date

  • Formats

  • Languages

  • Reviews

    • Publisher's Weekly

      June 17, 2002
      Debut novelist McNish's imaginative if somewhat predictable fantasy begins with evil witch Dragwena kidnapping Rachel and her younger brother, Eric, and taking them to her icy world of Ithrea. There, Rachel cultivates magical gifts with help from Dragwena's kindly assistant, Morpeth, and Eric discovers a power of his own (he can break spells, but not cast them). Rachel also learns of Dragwena's sinister plan: since being banished from Earth, Dragwena has kidnapped children, killing or enslaving them, as she searches for a child with enough magical powers to help her return for revenge. Rachel could be this child, or she could be the "child-hope," a legendary hero amongst Ithrea's slaves, whom they believe can return them to Earth. A final face-off with Dragwena is inevitable, but first Rachel faces a forest of murderous trees, strange half-crow/half-baby creatures and talking killer wolves as she searches for safety. McNish draws a clear line between good and evil, and there's never a doubt who will win the showdown, but the author will win over readers with his creative descriptions of strange Ithrea, and especially examples of Rachel's magic (in one of her early spells, she creates chocolate sandwiches from nothing; later, she tries to fool the witch by filling the sky with thousands of identical clones of herself). The conclusion hints strongly at a sequel. Ages 9-12.

Formats

  • OverDrive Listen audiobook

Languages

  • English

Loading